Academic Paper Summary
The journal article title is "Application of behavioral theory in computer game design for health behavior change", this article talks about how behavioral theory in computer game design which are effective because they grounded behavioral, motivational theories and models such as the Precede model, the health belief model, social cognitive theory, the theory of Reasoned action, the transtheoretical model Attribution theory, and the ARCS model. This theory helps game developers to design an effective game for health and intervention of mapping process which describes a case study of a theory that has been used for approaches and rigorously evaluated.
The main point is behavior game change is becoming more popular as a viable method for educating people about health in fresh and innovative ways, which represent a new strategy for ongoing study and development of health education and promotion initiatives in support of national health goals. According to The Health Objectives for the Nation (US Dept of Health and Human Services, 1980) provided an initial blueprint for a federal strategy for public health education and for monitoring population-wide behavior patterns. Successors of this document include, most recently, Healthy People, 2010, which outlines 28 focus areas and 467 measurable national disease prevention and health promotion objectives .
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